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This makes weapons that ignore armor actually useful.Īlso adds deadra using Conjured weapons at low level, and having Deadric weapons at high level. With the vanilla armor raiting, this should give them 22%, 33%, 61%, and 12% damage reduction respectively. MAKES CHAURUS POISON A POISON AND NOT A SPELL SO THAT CURE POISON CURES IT (this is something the UOSP people should probably be made aware of)Īdds armor to dragons, mudcrabs, skeletons, and a small amount to druagr for being undead.
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Reduces the weight of pick axes and axes slightly.Īdds salt to all inns and general merchants (bulk salt at general merchants)Ĭhanges summon Arvik into an ability not a spell.Ĭhanges poison damage to have longer duration and small magnitudes making cure poisons have a use. Helps eliminate crafting loop by making enchanted items that improve crafting non disenchant-able. Increases bounty and quest rewards to seem more fitting for harder tier quests. Slightly decreases the weight of Dragon scales and bones Increases Hide/Skin prices and makes them slightly more heavy. Removes leveled items as quest rewards (you always get the best/ most powerful version of a quest item, so no need to wait!)